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Professional Resumes

My career has spanned both artistic and technical roles, from character simulation and technical animation to pipeline development and workflow engineering. To make it easier to find the most relevant experience, I've provided two tailored resume versions that are available for download below.

(Animation • Unreal Engine • Character FX • Production TD)

(Pipeline Tools • Workflow Engineering • Creative Technology)

Areas of Expertise

Character FX • Technical Animation • Technical Art • Pipeline Development • Unreal Engine • Real-Time Workflows

E X P E R I E N C E

2023 - 2025
Disney Television Animation
Glendale, California
2021 - 2023
Walt Disney Animation Studios
Burbank, California
2019 - 2021
Walt Disney Imagineering
Glendale, California
2018 - 2019

Carnegie Mellon University

Pittsburgh, Pennsylvania

Role: Technical Director (VFX Artist, Animator, Pipeline)
Organization: Disney Television Animation
  • Animated & composited CG shots in Nuke & Maya to meet artistic vision
  • Designed & coded the DTVA studio-wide shot UI launcher in PyQt
  • Scripted helper tools via Python to facilitate artist efficiency in shot-work
  • Ingested vendor deliveries & performed quality control episode checks
Role: Character Technical Director (CFX, Simulation, Cloth Tailoring, Hair Grooming, Rigging, Technical Animation)
Organization: Walt Disney Animation Studios
  • Provided technical animation for both feature films and television series projects: Encanto, Short Circuit (Reflect), Zootoopia+, Baymax!, Strange World, Shorts, Parks Projects, and WISH.
  • Developed pipeline tools while in shot production to promote artistic progression and success.
  • Created cloth and hair simulation rigs for Zootopia+ (Disney+), tailored garments on two unannounced shorts, and the Tiana's Bayou Adventure (Disney Parks - Creative Legacy) project.
  • Finaled shots and ensured aesthetic cleanliness of the project for downstream film production.  
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
 
  • Programmed audio-animatronics for attractions in Tokyo, Shanghai, Hong Kong, and USA Disney parks.
  • Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
  • Automated pipelines by developing tools to maximize efficiency using Python.

Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
 
  • Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.

E D U C A T I O N

2017 - 2019
Masters Degree
2012 - 2016
Bachelors Degree
Institution: Carnegie Mellon University
Location: Pittsburgh, Pennsylvania
 
  • Masters in Entertainment Technology

  • Focus in Technical Art, Animation, Robotics, & Computer Graphics

Institution: University of Florida
Location: Gainesville, Florida
 
  • B.S. Computer Science Engineering & Digital Arts

  • Minor in Studio Art

  • Minor in Interdisciplinary Studies in the Fine Arts

Copyright © 2026 Sahar Kausar. All Rights Reserved.

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