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E X P E R I E N C E
E X P E R I E N C E
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
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Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
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Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
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Automated pipelines by developing tools to maximize efficiency using Python.
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Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
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Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
-
Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
-
Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
-
Automated pipelines by developing tools to maximize efficiency using Python.
​
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
-
Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
CG Technical Director with a focus in character rigging, animation, and pipeline development scripting for immersive experiences
E X P E R I E N C E
2023 - 2025
Disney Television Animation
Glendale, California
2021 - 2023
Walt Disney Animation Studios
Burbank, California
2019 - 2021
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Technical Director (Retakes Animator, Pipeline)
Organization: Disney Television Animation
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Animated & composited CG shots in Maya & Nuke to meet artistic vision
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Designed & coded the DTVA studio-wide shot UI launcher in PyQt
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Scripted helper tools via Python to facilitate artist efficiency in shot-work
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Ingested vendor deliveries & performed quality control episode checks
Role: Character Technical Director (CFX, Simulation, Cloth Tailoring, Hair Grooming, Rigging, Technical Animation)
Organization: Walt Disney Animation Studios
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Provided technical animation for both feature films and television series projects: Encanto, Short Circuit (Reflect), Zootoopia+, Baymax!, Strange World, Shorts, Parks Projects, and WISH.
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Developed pipeline tools while in shot production to promote artistic progression and success.
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Created cloth and hair simulation rigs for Zootopia+ (Disney+), tailored garments on two unannounced shorts, and the Tiana's Bayou Adventure (Disney Parks - Creative Legacy) project.
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Finaled shots and ensured aesthetic cleanliness of the project for downstream film production.
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
-
Programmed audio-animatronics for attractions in Tokyo, Shanghai, Hong Kong, and USA Disney parks.
-
Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
-
Automated pipelines by developing tools to maximize efficiency using Python.
​
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
-
Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
E D U C A T I O N
2017 - 2019
Masters Degree
2012 - 2016
Bachelors Degree
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Institution: Carnegie Mellon University
Location: Pittsburgh, Pennsylvania
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Masters in Entertainment Technology
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Focus in Technical Art, Animation, Robotics, & Computer Graphics
Institution: University of Florida
Location: Gainesville, Florida
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B.S. Computer Science Engineering & Digital Arts
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Minor in Studio Art
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Minor in Interdisciplinary Studies in the Fine Arts
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