E X P E R I E N C E
E X P E R I E N C E
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
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Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
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Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
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Automated pipelines by developing tools to maximize efficiency using Python.
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
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Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
-
Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
-
Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
-
Automated pipelines by developing tools to maximize efficiency using Python.
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
-
Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
Technical Director | Multidisciplinary CG Artist | Creative Technologist
Hybrid artist-engineer working at the intersection of art and technology across animation, games, immersive entertainment, and real-time content creation. Experienced in character workflows and simulation, technical animation, artist-facing tools, production pipelines, and interactive experiences.

Exploring Yosemite National Park with my corgi, Socks, at the base of El Capitan.
Hi, I’m Sahar! I’m a technical artist and creative technologist passionate about blending art and engineering to create meaningful, story-driven experiences.
Over the past six years at The Walt Disney Company, I’ve worked across animation and immersive entertainment, helping creative teams bring characters, worlds, and experiences to life through technical artistry, production tools, and cross-disciplinary problem solving.
Most recently, I worked as a CG Technical Director at Disney Television Animation, developing and supporting production workflows across characters, props, lighting, effects, compositing, and 3D animation. I worked extensively with compositing and shot-finishing workflows while also developing artist-facing tools, troubleshooting production challenges, and collaborating across artistic and technical departments.
Prior to that, I worked as a Character Technical Director at Walt Disney Animation Studios, focusing on cloth and hair simulation, tailoring, rigging, technical animation, and artist-facing tool development across feature and episodic animation. My work supported character performances and production workflows on projects including Encanto, Strange World, Wish, Zootopia+, Baymax!, and Reflect.
Earlier in my career, I worked as an Imagineer at Walt Disney Imagineering, contributing to Audio-Animatronics, robotics rigging, show programming, production design, and software-driven systems for immersive themed experiences in Disney parks around the world. That experience helped shape my lasting interest in work that connects physical and digital technology with storytelling and human interaction.
I hold a Master’s degree in Entertainment Technology from Carnegie Mellon University, where I focused on technical art, computer graphics, and interactive entertainment, and a Bachelor of Science in Digital Arts and Sciences from the University of Florida, combining studies in computing, engineering, and digital arts.
Across my work, I’m especially drawn to opportunities that sit between disciplines—where creative ideas, technology, and thoughtful tools come together to help artists tell better stories and build experiences people can connect with.
Outside of work, I enjoy spending time with my corgi, Socks, crocheting, running, drawing, reading and writing, playing video games, building LEGO sets and puzzles, and exploring hiking trails around Los Angeles.