E X P E R I E N C E
E X P E R I E N C E
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
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Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
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Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
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Automated pipelines by developing tools to maximize efficiency using Python.
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
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Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
-
Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
-
Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
-
Automated pipelines by developing tools to maximize efficiency using Python.
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
-
Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
Technical Director | Multidisciplinary CG Artist | Creative Technologist
Hybrid artist-engineer working at the intersection of art and technology across animation, games, immersive entertainment, and real-time content creation. Experienced in character workflows and simulation, technical animation, artist-facing tools, production pipelines, and interactive experiences.
Wish | Character Technical Direction & CFX

As a full-time Character Technical Director at Walt Disney Animation Studios, I contributed to Wish through character effects, cloth and hair simulation, deformation refinement, technical animation, & final shot polish. My work focused on supporting expressive character performances while balancing the film’s stylized visual language with believable anatomy, material behavior, secondary motion, & clean character silhouettes.
Role
Character Technical Director
Character Effects Artist
Technical Animator
Studio
Walt Disney Animation Studios
Burbank, CA
Project
Animated Feature Film
Released 2023
Tools
Autodesk Maya Software
Python Programming
Proprietary Animation & Simulation Tools
Featured Work Reel
Character cloth and hair simulation, anatomy sculpting, secondary-motion refinement, and technical animation. Specific responsibilities are identified within the reel.
My Contributions
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Created and refined cloth and hair simulations for character shots, including shot-specific setup, collision cleanup, secondary-motion adjustments, and final technical animation polish.
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Performed deformation refinement and character finaling, sculpting and polishing shot-specific shapes, anatomy, and silhouettes while preserving the intent of the animated performance.
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Worked across a range of stylized character designs, costumes, and hairstyles, adapting simulation and technical-animation work to the visual and physical requirements of each shot.
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Collaborated closely with animators, character artists, riggers, and technical partners to troubleshoot rigging, deformation, simulation, asset, and shot-specific production challenges.
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Supported the character production pipeline through technical troubleshooting, workflow support, and production bug triage across animation and simulation workflows.