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E X P E R I E N C E
E X P E R I E N C E
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
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Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
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Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
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Automated pipelines by developing tools to maximize efficiency using Python.
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Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
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Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
-
Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
-
Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
-
Automated pipelines by developing tools to maximize efficiency using Python.
​
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
-
Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
CG Technical Director with a focus in animation, rigging, pipeline tools, compositing and shot finishing for immersive experiences
Strange World | Walt Disney Animation Studios

Role
Technical Animator
Client
Walt Disney Animation Studios
Platform
Feature Film
Proprietary Renderer
Tools
Autodesk Maya Software
Additional Proprietary Tools
My Contributions
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Implemented cloth and hair simulation rigs to animate cloth and hair for characters for
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Leveraged knowledge of kinematics and anatomy to provide secondary motion across shots.
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Collaborated on a wide array of character styles and art directions to visually enhance storytelling.
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Automated pipelines by developing tools to maximize efficiency using Python..
Project Overview
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Audio-Animatronics is the registered trademark for a form of robotics created by Walt Disney Imagineering for shows and attractions at Disney theme parks, and subsequently expanded on and used by other companies. The robots move and make noise, generally in speech or song. An Audio-Animatronic is different from an android-type robot in that it uses prerecorded movements and sounds, rather than responding to external stimuli.
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Show Programmers at Walt Disney Imagineering facilitate development of animation for Audio-Animatronics figures, animated props, or ride systems by programming intricately controlled themed attraction sequences, and/or integrating show control systems with rides, Audio-Animatronics figures, and other show elements such as special effects, audio/video, show lighting, etc. These highly technical positions require strong creative intuition and the ability to collaborate closely with Creative, Engineering, Manufacturing, Media Production, and Theme Park Maintenance teams.
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As a Show Programmer/ Technical Animator, I am responsible for creating compelling storytelling with cutting-edge technology to bring Audio-Animatronics characters to life in Disney Theme Park Attractions around the world. Our team is constantly challenged to create innovative new ideas for animating, staging, and creating the illusion of life within a physical theme park attraction. Often, we collaborate with Mechanical and Electrical Engineers and Creative Directors to deliver the creative intent of the directors within the limitations of the physical world.
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