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E X P E R I E N C E
E X P E R I E N C E
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
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Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
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Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
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Automated pipelines by developing tools to maximize efficiency using Python.
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
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Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
-
Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
-
Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
-
Automated pipelines by developing tools to maximize efficiency using Python.
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
-
Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
Technical Director | Multidisciplinary CG Artist | Creative Technologist
Hybrid artist-engineer working at the intersection of art and technology across animation, games, immersive entertainment, and real-time content creation. Experienced in character workflows and simulation, technical animation, artist-facing tools, production pipelines, and interactive experiences.
Strange World | Character Technical Direction & CFX

As a full-time Character Technical Director at Walt Disney Animation Studios, I contributed to Strange World through character effects, hair and fur simulation, technical animation, rigging, & production workflow development. I collaborated with artists and technical partners to solve shot-specific character challenges, preserve animation intent, & deliver polished secondary motion & deformation across the film’s stylized cast.
Role
Character Technical Director
Character Effects / CFX
Technical Animator
Studio
Walt Disney Animation Studios
Burbank, CA
Project
Animated Feature Film
Released 2022
Tools
Autodesk Maya
Python
Houdini
Featured Work Reel
Character hair and fur simulation, shot-specific sculpting, interaction cleanup, secondary-motion refinement, and final technical animation polish. Specific responsibilities are identified within the reel.
My Contributions
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Created and refined hair and fur simulations for character shots, including collision cleanup, secondary-motion adjustments, and final technical animation polish.
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Performed shot-level technical animation and sculpting to resolve intersections, improve deformations, and refine character interactions while preserving the intended performance.
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Collaborated across character and technical departments to troubleshoot rigging, simulation, asset, and shot-specific production challenges.
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Supported character workflows through Python scripting, tool development, production bug triage, and technical troubleshooting.
Process & Collaboration
My work began with reviewing animated shots and identifying their character-effects and technical-animation needs. Depending on the shot, I prepared or adjusted simulation setups, refined hair and fur behavior, sculpted motion and deformations, and resolved intersections, rigging issues, or simulation artifacts. I iterated closely with animation, character, and technical partners to preserve the intended performance before polishing and validating the final work for integration into the broader production pipeline.
Project Context
Official trailer courtesy of Walt Disney Animation Studios
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