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E X P E R I E N C E
E X P E R I E N C E
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
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Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
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Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
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Automated pipelines by developing tools to maximize efficiency using Python.
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Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
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Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
2019 - Present
Walt Disney Imagineering
Glendale, California
2018 - 2019
Carnegie Mellon University
Pittsburgh, Pennsylvania
Role: Imagineer, Technical Animator, Animatronics Programmer
Organization: Walt Disney Imagineering
-
Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS.
-
Rigged and animated characters utilizing Autodesk Maya and MotionBuilder.
-
Automated pipelines by developing tools to maximize efficiency using Python.
​
Role: Graduate Teaching Assistant
Organization: Carnegie Mellon University
-
Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Cloud for game development purposes.
CG Technical Director with a focus in animation, rigging, pipeline tools, compositing and shot finishing for immersive experiences
Studio Duat | Animation Studio

Role
Technical Artist
3D Artist
Client
Carnegie Mellon University
Platform
Oculus VR
CAVE
Tools
Autodesk Software
Unity Game Engine
My Contributions
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Created the characters and creatures for the experience (concepts, 3D models, UV maps, and rigs)
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Served as the technical artist to script parts of the rig design to work best for animation implementation
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Cleaned up and retopologized models for efficient workflow from Maya to the Unity game engine
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Assisted with writing the script production to hand off to the voice actors and provided branding materials
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Play tested the experience and recorded results to inform better design decisions for future implementation

3D Sculpt Created in ZBrush

3D Sculpt Created in ZBrush

Concept Created in Adobe Illustrator

3D Sculpt Created in ZBrush
1/3
Project Specifications
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Studio Duat is a student-led art studio exploring new and immersive mediums for storytelling. The studio is part of Carnegie Mellon University's Year-Long Animation Studio. We are producing an environmental experience to take viewers through the realms of Egyptian mythology, traveling the path through the Duat, the Lands of the Dead. We are developing this experience to be delivered equally well across two different platforms; Oculus, and the CAVE.
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In addition to this production, Studio Duat is creating a pre-production package for the next semester’s studio. This package is based on Sirena of Guam, a folktale which tells the origin story of a mermaid. We are developing the artistic direction, storyline, and creating preliminary art assets for a traditional pipeline for this concept.
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